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Howdy! You may have wondered what I’ve been up to since PushButton Labs and PushButton Engine. Nate Beck, Josh Engebretson, and I are proud to share our latest creation, the Loom Game Engine, with the world. It’s a native mobile game engine with live reloading of code and assets, a …
TCP is the worst abstraction. You are hopefully familiar with Leaky Abstractions as described by Joel Spolsky. The idea is that when you add layers to hide messy details, you can mostly avoid having to know what exactly is going on – until something breaks. Think of it as putting a smooth …
Continuing from last week’s thoughts about build systems, let’s talk about build servers. Say you’ve gotten a build system, like CMake, up and running in your project. Now the developers on your project are doing consistent builds across all your different platforms, and people …
keywords developers, opinion, platforms, servers
The hardest part of software development is often the road from code in a repo to an artifact in the user’s hands. There are a million ways you can ruin yourself along that long and winding path. You miss a DLL or dependency. You mark a flag wrong and it won’t run on a non-developer …
My FGS 2012 talk on the future of Flash, what developers can do about it, and what I’m doing personally is up! View recording of “It’s the end of the world as we know it (and I feel fine)” online now! View the slides for “It’s the end of the world as we know it …
I will be presenting “It’s The End of The World As We Know It (And I Feel Fine)” at the Flash Gaming Summit 2012. My session is at 3pm – be sure to come! I’ll be talking about the future of the Flash platform, how to future-proof yourself against upcoming technology …
I got fed up one day, and wrote a simple bitmap font renderer, BMFontRenderer. It parses bitmap font data from a generator like BMFont or Hiero (link on middle right of sidebar) and renders text of your choosing to a BitmapData. BMFontRenderer is under the MIT license, so you can use it as you …
4 YEARS AGO – “A DECLINING ASSET” I’m working at a technology startup and today I am talking to one of the founders. He looks at me and says, “Our main product is a declining asset.“ This is the product that generates 90% of our revenue and pays both of our …
I wrote some game reviews/articles a while ago in collaboration with Blockland creator Eric Hartman. All 12 are now online again, thanks to Eric. I’m especially proud of the history of every MAME-supported baseball game from 1976-1985, the article we did for GameDev.net titled Learning from …
UPDATE: The talk is now available on Adobe TV! The slides are available, too. You can find the code for the talk at https://github.com/PushButtonLabs/PushButtonEngine/tree/PBE2. They are fully explained via dokko, a literate code documentation tool. You can read the docs online at …