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At GDC this year, I got interviewed by AMD about Flash and what we are working on. Given they are GPU guys, we had a lot to talk about. I will also be speaker in June at the AMD Fusion Developer Summit conference in Seattle to talk about our roadmap with a sneak peek of some [...]
I am excited to announce the public beta of Flash Player 11.3 and AIR 3.3. This release includes a lot of little improvements that we included to either improve your workflow today for mobile development or simply add the things you always wondered why it was not there. We also added key features …
We recently announced AIR 3.2 with Stage3D support for mobile. Some of you have asked about learning more about GPU programming, best practices and also some of you had questions regarding the BunnyMark test we had in the AIR 3.2 video. The BunnyMark demo we showed, uses a tiny framework …
You guys may remember the announcement we made at Max last year where Epic announced they were able to target Flash Player now. You can now see this live by visiting the Unreal website. Make sure you have the RC version of Flash Player 11.2 installed. In case you are running Chrome, just type …
We are very excited to share with you a brand new website we have been working on : gaming.adobe.com We wanted to provide a place to discover what Flash enables for game development, showcase content but also a place to help developers get started with the technology. And finally, a place to show …
We are so excited to announce the availability of AIR 3.2 (Release Candidate) with Stage3D support for mobile. Download it now on Adobe Labs. You will be able to develop fully GPU accelerated mobile content with AIR 3.2 for iOS and Android using the same Stage3D APIs you are using today on the …
A few months ago, we shipped Flash Player 11 and AIR 3 with Stage3D support, since we shipped we have seen great response from the developers and amazing content being developed. From Zombie Tycoon, the first Stage3D game available online, we have seen tanks and zombies destroying cities, cars …
A few months ago, I was excited to share with you the birth of Starling, the new 2D GPU framework for Flash. I am happy to announce that the tutorial book I wrote is now published by O'Reilly and available for free as a PDF on O'Reilly website. This should be a good guide if [...]
I thought I would share some more cool stuff regarding F#. I posted a little while ago a little preview of what is F# and how it works. I would like to go deeper here and cover a beautiful concept called asynchronous workflow. To make it short, async workflows allows you to write asynchronous …
We just released on Adobe Labs, Flash Player 11.2 and AIR 3.2 (beta 2) builds. Note that you guys now have access to standalone debugger builds. Yeah, I know. After 4 years, it was about time! The cool news is that those builds introduce a few cool new features, like mouse lock, right and middle …
Thibault Imbert
Sr. Product Manager for the Flash Runtime (Flash Player/AIR) http://www.bytearray.org
@photonstorm a new great freelancer to use! Great! ;)@thibault_imbert
San Francisco
Didier Brun
Head of Creative Technology - SIDLEE Paris http://www.didierbrun.com
Bytearray crew at Aix ! @thibault_imbert@didierbyte