Fullasagoog

Christian Cantrell's Perspective on Macromedia server products and web development in general.

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AIR 2.6 Applications and the Amazon Appstore for Android 2 years ago

With the upcoming launch of the Amazon Appstore for Android, AIR developers are wondering if they can take advantage of this new distribution channel. Starting with AIR 2.6, the answer is yes! The key to making your AIR applications compatible with the Amazon Appstore for Android is overriding …
keywords air, air applications, amazon, android, developers, distribution channel, launch

Everything New in Adobe AIR 2.6 2 years ago

Adobe AIR 2.6 is now live (runtime and SDK). The primary focus of 2.6 is to achieve feature parity between Android and iOS, however we did manage to sneak some good features in for the SDK, Android, and for the desktop profile, as well. Here’s a list of everything that’s new in AIR …
keywords adobe 6, air, android, parity

How to Create an ActionScript AIR Project in Flash Builder 2 years ago

In Flash Builder 4, I used to follow these steps to create an ActionScript AIR project: Go to File > New > Flex Project. Create a project as usual, making sure “Desktop” is chosen as the Application Type. Rename the default application MXML file to something temporary. Create …
keywords actionscript, air project, application type, default application, flash 4, flash builder

How to Use CameraUI in a Cross-platform Way 2 years ago

If you use, or plan to use, the CameraUI API in AIR, this post will explain how to do it in a cross-platform way so your code will work on both iOS and Android.
keywords actionscript, air, android, api, cross platform, ios

How to Discover Your AIR Runtime Version 2 years ago

This morning, someone asked me how to figure out what version of the SDK and/or AIR runtime you're using. Rather than just respond to the email, I figured I would blog it for everyone to see.
keywords actionscript, air, discover, email, sdk

Zombie Game Preview 2 years ago

Here's a quick preview of where I am with a zombie game I'm working on.
keywords air, zombie

The Importance of Scaling Images on Mobile Devices 2 years ago

When we launched Adobe AIR for Android, I created an application called AIRBench to help us measure the performance of AIR on all the different Android devices out there. Not only did AIRBench tell us which phones run AIR the best, but it also brought to my attention the importance of scaling …
keywords adobe, air, android, images, mobile devices

Playing Games Against Users With Different Devices 2 years ago

An example of network gameplay across different devices with Adobe AIR (video). When games are written in AIR, you can play against your friends no matter what kind of device they have.
keywords adobe, air, gameplay, playing games, video games

The 50×50 Icon Size for the iPad 2 years ago

If you've built iOS applications using AIR for iOS, you may have come across an inconsistency in icon sizes. Here's why...
keywords air, applications, inconsistency, ipad, mobile

The Importance of Setting a Background Color When Deploying to Mobile Devices 2 years ago

The video below demonstrates the importance of setting a background color when you deploy to devices which support orientation changes.
keywords air, background color, mobile, mobile devices, mobile video, orientation