News and developments from the open source browser project.
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As part of Google’s initiative to make the web faster, over the past few months we have released a number of tools to help site owners speed up their websites. We launched the Page Speed Firefox extension to evaluate the performance of web pages and to get suggestions on how to improve them, we …
keywords codec, developer preview, google, image formats, latency, mobile network, new image, page speed, performance problems, rich web applications, sourced, web experience, web images, web today
We’re excited to see developer interest in the upcoming Chrome Web Store, particularly around installable web apps. Many of you have also asked about how extensions and apps differ, and how apps can leverage extension behavior. To answer these questions and more, we’ve published a new article to …
keywords advocate, capabilities, deep dive, discussion group, distinction, michael mahemoff, new article, perspective, web store
We’re excited to share with you some new features that we just added to the developer preview of the Chrome Web Store: Starting today, you can sign up for a Google Checkout merchant account via your developer dashboard. If you’re planning to use Chrome Web Store Payments to charge for apps, …
keywords apps, dashboard, developer preview, discussion group, google, images, launch, new features, software engineer, uploaded
Today, we’re very happy to take the Beta tag off of Google Chrome Frame and promote it to the Stable channel. This stable channel release provides our most polished version of Google Chrome Frame to date, allowing users to access modern web technologies like HTML5 on legacy browsers. You now can …
keywords chrome frame, conflicts, crashes, future releases, gmail, google, google docs, improvements, plug ins, ruby on rails, stable release, stable version, three times, web technologies
The Google Chrome team is hitting the road. From now through October, we’re giving 21 talks about HTML5 and related Google Chrome topics at 16 events, in 16 cities and 9 countries, and on 4 continents. Phew! Check out our schedule below. Registration for almost all these events is open, so come …
keywords amsterdam netherlands, bangkok thailand, berlin germany, boston conference, google, hitting the road, silicon valley, tokyo japan, video conference, web apps, web directions, web store
Since our previous post , we've made good progress on 2D graphics performance: 2D canvas acceleration is now available in trunk and the canary build by using the --enable-accelerated-2d-canvas command-line switch (coming to the developer channel shortly). We’ve also been hard at work improving …
keywords canvas support, chromium, google, ie9, mac support, performance improvements, speed improvement
Recently, we posted about the work we’re doing to re-architect Chromium’s graphics stack and use the GPU to accelerate rendering. As we mentioned last time, this work will help ensure that developers can take full advantage of emerging graphics standards like 3D CSS and WebGL in Chromium. To get …
keywords animation effects, chromium, compositing, doctype, gpu, lt xml, scalable vector graphics, svg, web graphics, web platform, xmlns
If you’re using the Google Chrome Extensions Gallery to publish your extensions, we just added support for Google Analytics , which can help you better understand how many people visit your extension pages, where they’re coming from and more. Starting today, you can specify a Google Analytics …
keywords analytics, discussion group, google, new feature, software engineer
We recently released a developer preview of the Chrome Web Store , which included new documentation about our upcoming payments and licensing API. With this blog post, we wanted to share a quick overview and some tips about this API so that you can start developing your apps with it. The Chrome …
keywords apps, current user, dashboard, developer preview, google, lt, openid, token, tokens, uploaded, web applications, web store
For some time now, there’s been a lot of work going on to overhaul Chromium’s graphics system. New APIs and markup like WebGL and 3D CSS transforms are a major motivation for this work, but it also lets Chromium begin to take advantage of the GPU to speed up its entire drawing model, including …
keywords apis, compositing, css images, drawing, elements, gpu, infrastructure, logic, markup, motivation, performance gains, sandbox