webdu 2012: web developer conference

Josh Tynjala is a software developer living in San Diego, CA. He works for Business Objects developing Flash components for Crystal Xcelsius, a data visualization and presentation application. He also recently became a contributing author and partner in IFBIN, a service offering Flash and Flex source code examples.

Show all feed information | Ping Blog Update

Foxhole Mobile UI controls for Starling last month

If you follow me on Twitter, you probably already heard all about my project, Foxhole for Starling. It’s a set of UI components build on Starling Framework, and designed for my mobile games. A few Foxhole controls skinned for Rivers of Olympus I released the source code a few weeks ago, …

Nurturing and maintaining a relationship with a big … last month

For a while, a couple years ago, my games seemed to be mentioned constantly by Adobe. Kevin Lynch even demoed Chroma Circuit for a minute or so on stage at Adobe MAX one year. I was in a perfect position, as Adobe was starting to change focus to gaming and video (though, I think they [...]

Rivers of Olympus Goes Starling 2 months ago

Adobe AIR 3.2 adds the much anticipated Stage 3D to mobile apps. With this comes the ability to use Starling, a great little 2D library built on Stage 3D that closely matches the APIs of the classic Flash Player display list. I’ve been looking for a reason to learn Starling, and I take …
keywords adobe, air, apis, classic flash, flash, flash player, games, mobile apps, rivers

Indie Game Development 2012: A Look At My Third Year 3 months ago

At the end of 2010, I finished the year feeling a little underwhelmed. I earned less from game development in 2010 than I had in 2009—the year I started my indie adventure. I hadn’t found much success in mobile, and I was hoping to take a different approach in 2011. For some reason, I …

Stop dwelling. Look forward. 5 months ago

Developers around me have recently begun to look more closely at the fuzzy area where one should choose HTML/CSS/JS over Flash for rich browser content. Unfortunately, conversations on the topic have a tendency to get derailed almost immediately because features like Canvas, and even the whole …

Corona versus AIR again: Where Corona falls behind 7 months ago

Now that Adobe has released AIR 3, it’s time to expand on my previous comparisons between AIR and Corona and to take note of some places where Corona definitely doesn’t offer what I need. Because I’m a fan of both technologies, I’m trying to continually put a little …

Dev Journal: Ancient Temple Puzzle Game #1 7 months ago

Here’s a very, very early preview of a game idea that I’ve been playing around with for the last week or so. My plans around this idea are still extremely vague, and everything here is subject to change. I’ve already scrapped the earliest seed of this process completely, and …

Corona continues to add essential features ahead of AIR 8 months ago

As an update to my previous post, Adventures with Corona, Part 1: What Corona offers that’s better than Adobe AIR, I thought I’d take note of some new features in a recent release of Ansca’s Corona SDK. In particular, Corona developers now have access to more useful services. …
keywords adobe, ahead, air, ansca, corona, developers, new features, sdk

Adventures with Corona, Part 2: Where Corona Needs … 11 months ago

In my first look at Ansca’s Corona SDK, I mentioned several features that Corona offers where Adobe AIR is currently lacking. These were compelling enough for me to rewrite my tablet game, Gridshock HD, with Corona for the iPad version. That said, it wasn’t all sunshine, lollipops, …
keywords adobe, air, ansca, corona, flash, game, games, hd

Adventures with Corona, Part 1: What Corona offers that’s … last year

During the last month or so, whenever I could spare an hour, I’ve been working on a port of my game, Gridshock HD, from Adobe AIR to Ansca Corona so that I could release it for iPad. If you’re not aware, Corona is a mobile development platform that can target iOS and Android. It was …
keywords adobe, corona, development platform, flash, game, games, hd, ipad, mobile development

Josh Tynjala

Interactive software engineer, entrepreneur, bowler hat enthusiast, karaoke addict. Founder of @bowlerhatgames and @logicly. http://joshblog.net/

IntelliJ's worst code completion issue: pkg1.ClassName is already imported. It picks pkg2.ClassName as the top choice. I rarely want both.@joshtynjala

Silicon Valley, CA, USA