Josh Tynjala is a software developer living in San Diego, CA. He works for Business Objects developing Flash components for Crystal Xcelsius, a data visualization and presentation application. He also recently became a contributing author and partner in IFBIN, a service offering Flash and Flex source code examples.
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If you follow me on Twitter, you probably already heard all about my project, Foxhole for Starling. It’s a set of UI components build on Starling Framework, and designed for my mobile games. A few Foxhole controls skinned for Rivers of Olympus I released the source code a few weeks ago, …
For a while, a couple years ago, my games seemed to be mentioned constantly by Adobe. Kevin Lynch even demoed Chroma Circuit for a minute or so on stage at Adobe MAX one year. I was in a perfect position, as Adobe was starting to change focus to gaming and video (though, I think they [...]
Adobe AIR 3.2 adds the much anticipated Stage 3D to mobile apps. With this comes the ability to use Starling, a great little 2D library built on Stage 3D that closely matches the APIs of the classic Flash Player display list. I’ve been looking for a reason to learn Starling, and I take …
keywords adobe, air, apis, classic flash, flash, flash player, games, mobile apps, rivers
At the end of 2010, I finished the year feeling a little underwhelmed. I earned less from game development in 2010 than I had in 2009—the year I started my indie adventure. I hadn’t found much success in mobile, and I was hoping to take a different approach in 2011. For some reason, I …
Developers around me have recently begun to look more closely at the fuzzy area where one should choose HTML/CSS/JS over Flash for rich browser content. Unfortunately, conversations on the topic have a tendency to get derailed almost immediately because features like Canvas, and even the whole …
Now that Adobe has released AIR 3, it’s time to expand on my previous comparisons between AIR and Corona and to take note of some places where Corona definitely doesn’t offer what I need. Because I’m a fan of both technologies, I’m trying to continually put a little …
Here’s a very, very early preview of a game idea that I’ve been playing around with for the last week or so. My plans around this idea are still extremely vague, and everything here is subject to change. I’ve already scrapped the earliest seed of this process completely, and …
As an update to my previous post, Adventures with Corona, Part 1: What Corona offers that’s better than Adobe AIR, I thought I’d take note of some new features in a recent release of Ansca’s Corona SDK. In particular, Corona developers now have access to more useful services. …
keywords adobe, ahead, air, ansca, corona, developers, new features, sdk
In my first look at Ansca’s Corona SDK, I mentioned several features that Corona offers where Adobe AIR is currently lacking. These were compelling enough for me to rewrite my tablet game, Gridshock HD, with Corona for the iPad version. That said, it wasn’t all sunshine, lollipops, …
keywords adobe, air, ansca, corona, flash, game, games, hd
During the last month or so, whenever I could spare an hour, I’ve been working on a port of my game, Gridshock HD, from Adobe AIR to Ansca Corona so that I could release it for iPad. If you’re not aware, Corona is a mobile development platform that can target iOS and Android. It was …
keywords adobe, corona, development platform, flash, game, games, hd, ipad, mobile development
Josh Tynjala
Interactive software engineer, entrepreneur, bowler hat enthusiast, karaoke addict. Founder of @bowlerhatgames and @logicly. http://joshblog.net/
IntelliJ's worst code completion issue: pkg1.ClassName is already imported. It picks pkg2.ClassName as the top choice. I rarely want both.@joshtynjala
Silicon Valley, CA, USA