I just uploaded a new tutorial that covers a basic introduction of OOP with JavaScript. I show you how to create separate class files with private, public, and static properties and methods. As you will see, doing object-oriented programming in JavaScript is a lot less elegant than using …
Later this month I will be embarking on a small European tour with Mike, Thibault, Deepa, Michael, and Adam. The goal of the tour is to talk with the community about the future direction of Flash and to get you up to speed with the new stuff we are working on. As part of the [...]
Minko is one of the lesser-known Stage3D frameworks but it is actually one of the most advanced. Developed in France by Aerys, Minko boasts some of the best technology for things like 3D model compression, dynamic lighting effects, and hardware-accelerated animations. Aerys has just launched a …
In this quick tip I show you how to finally get rid of Flash’s right-click context menu once and for all! You can now listen to a right-click event and use it for a custom menu or for game play. Exciting stuff! -->
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I just uploaded a new tutorial that explains how to use the new mouse lock feature that is included in Flash Player 11.2. This feature allows you to create infinite mouse scrolling while in fullscreen mode, which is essential for things like first-person shooter games.
I just uploaded a new tutorial that shows you how to integrate the Nape physics engine into your Starling projects. This library was recently updated, making it very easy to work with from Starling. Thanks to Dmitriy for his blog post that got me started in making this tutorial.
There are so many great Flash games being developed right now that it is difficult to keep track of them all. I want to put together a list of all of the current AIR-based mobile games and also games being developed with Stage3D. If you aren’t quite done with your game that is OK and [...]
I just uploaded a new tutorial that shows you how to get started with the Flare3D engine. Flare3D is one of the most polished and easy-to-use Stage3D frameworks. In the tutorial I import a 3D character and get it move around the world. I plan on doing more tutorials on this engine including how …
O’Reilly has just released a free book on the Starling Framework written by Thibault Imbert. This is essentially an updated and enhanced version of the getting started PDF that he wrote around the time of the release. Here is the abstract: Starling is an ActionScript 3 2D framework …
I just uploaded the second tutorial in the series. In this one I show you how to create an object-oriented state machine that you can use for your game object’s AI. This is a long one at 37 minutes but hopefully it will be easy to follow. Check out this, this, and this for more [...]