webdu 2012: web developer conference

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Example of Using Flare3D for Molehill last year

Most of the great Molehill examples that I’ve seen have been created using the new version of Away3D. But there are many other 3D engines out there that will be supporting Molehill. One of the nicest is Flare3D and they have just released a preview of the Molehill-enabled version. This …
keywords 3d, 3d engines, molehill

Talking Games in New York, Paris, and Köln last year

In a couple of weeks I will be leaving on a trip to talk about Flash gaming. The session I will be giving is entitled Don’t Hate the Player. Wow what an unbelievably witty title. This session will give an overview of the gaming industry and then focus on the current and future states of [...]
keywords conferences, games, gaming industry, paris

New Molehill Demo Reel Video last year

Here is a little video I put together of some of the great Molehill demos that have come out over the last couple of weeks. This could be helpful if you wanted someone to be able to see the capabilities of the new engine without requiring them to actually install the incubator build. You can [...]
keywords 3d, capabilities, incubator, molehill

Interview with Terry Paton on Flash Gaming last year

The Adobe Developer Connection (ADC) is the place to find lots of in-depth tutorials and articles about developing with Adobe products. I only just learned recently that there was a section devoted to gaming and it contains some great content. Here is a great interview I found with Terry Paton …
keywords adc, adobe products, developer connection, flash developer, gaming

Convert FLA to HTML5 with Wallaby last year

Last night we released a very early preview of a technology that is codenamed Wallaby. This allows developers to create animations in Flash CS5 and convert them to HTML5 animations. You can get more details on the Adobe Labs site and make sure you read the release notes regarding what is …
keywords adobe, animations, cs5, developers, html 5, wallaby

Molehill Spiral Demo with Away3D last year

This is a demo I did a long time ago using Papervision3D but I have revived it using Molehill. Click on the image to see it in action. It is amazing how easy it is to do things with the new version of Away3D. Check out the source code below. I didn’t have the time [...]
keywords 3d, demo, long time, molehill, papervision3d, source code, spiral

The Big List of Molehill Demos last year

I have started a Google Spreadsheet to keep track of all of the great Molehill demos that are going around. Please let me know in the comments of any other good ones that I’m missing. The list below will automatically update when there are changes or you can just bookmark the direct link. …
keywords 3d, google, molehill

Video Interview With Mandreel About Molehill last year

Yesterday I had the pleasure to interview the folks from Mandreel. They converted their popular Wii game called NyxQuest to Molehill in about a week. This was accomplished using their framework that converts C++ and OpenGL games to targets like iOS, WebGL, and now Molehill. Impressive stuff!
keywords 3d, game, molehill, pleasure, targets, video interview, wii

Unity3D to Add Support for Molehill last year

Another hugely exciting announcement that happened yesterday came from Unity3D as they announced that they will add the ability to export projects to Molehill. This is excellent news for Flash developers as the Unity tool is an awesome environment for building games. Using the Unity tool you will …
keywords 3d, actionscript, building games, flash developers, molehill, unity

Molehill 3D Now Available on Adobe Labs last year

I’m sure everyone in the world is already aware of this but I need to post this regardless. Thibault and I had the honor of announcing the first public preview of the Molehill 3D API on Adobe Labs. We did it as the keynote for the Flash Gaming Summit, which was very fitting. The excitement …
keywords 3d, adobe, api, excitement, keynote, molehill, public preview, summit