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I just uploaded the second tutorial covering the basics of doing blitting in Flash. In this one we create a new project in Flash Builder and go over the simplest way to do blitting from the sprite sheet. In part 3 we will incorporate the JSON data file and make it a little more robust. [...]
keywords tutorials
I just uploaded the first tutorial in a series of tutorials covering the basics of creating sprite sheets and blitting them. This technique is popular with game developers as it bypasses the Flash display list and can greatly improve performance. In part one I show you how to create a nicely …
keywords game developers, tutorials
More good news from the iOS world. Many people have asked whether or not their apps or games will be accepted by Apple if they create them in Flash. Well not only will they approve them (assuming their good) but they may also feature them as well. Pyramix is a great word game created by [...]
keywords apple, apps, games, gaming
Things are really starting to come together on the iOS front lately. The latest (still not public) 2.7 version of the AIR SDK brings with it greatly improved performance. Even Flex mobile runs great as been shown in numerous videos. I’m happy to report that Terry Paton‘s first iPad …
keywords flash games, game, gaming, sdk, terry paton
Update: in order to view the example you will need the latest version of the incubator installed. We just pushed a new version of the Flash Player Incubator live on the Adobe Labs site. Among the new features is native JSON parsing making it a first-class citizen in Flash. See the example below …
keywords adobe, class citizen, first class, flash player, general, incubator, new features, parsing
Terry Paton sent me a couple of more games built for the iPad so I recorded another video of them. This time I explain a little more about how they were created. But basically the performance improvements come from the great work done for the upcoming AIR 2.7 release. You cannot yet try it out [...]
keywords air, games, ipad, performance improvements, terry paton
I have to say that I had basically given up on AIR for iOS a few months ago. Then out of nowhere the team had a breakthrough and it is now a technology that I truly believe in. It’s not perfect yet but the performance increases that have come tell me that this technology has [...]
keywords air, breakthrough, performance increases
I’m really excited to speaking at the Tampa Flash User Group tomorrow with my colleague Greg Wilson. I will be giving my Don’t Hate the Player session that I have been doing as of late and will also talk about Flash on mobile and of course Molehill. It will take place at 6 PM at [...]
keywords colleague, conferences, flash user, greg wilson, molehill, tomorrow night, user group
So it is no secret that we recently announced that Creative Suite 5.5 will soon be available. On the Flash side of things there are some exciting and time-saving features included in this version. Last night I recorded a terrible video showing off these new features. Why horrible? Well the sound …
keywords creative suite, flash 5, flash side, new features, videos flash
In a couple of weeks I will be heading to Toronto for the big 10th anniversary celebration of FITC. This is going to be a big one. I will be doing my Don’t Hate the Player session in addition to a full-day workshop entitled Flash Gaming Deep-Dive. Here are the details on what I’ll …
keywords 10th anniversary, conferences, deep dive, fitc, toronto