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I recently switched keyboards and picked up a daskeyboard professional (model-s). This is a really nice (and satisfying) mechanical keyboard, which I really like. However, das only makes a Windows version of the keyboard, and I am running Mac OS X. In general, this isn’t an issue, as I was …
keywords general, mac os x, os x, windows version
I have always been amazed by some of the digital art work that Mario Klingemann (aka @Quasimondo has created using with Voronois. After doing some searching, I found an early ActionScript 1 Voronoi implementation that Mario did, and I ported it to JavaScript. I wanted to share the results: …
keywords actionscript, canvas, easeljs, example, general, html5, implementation, javascript, mario, quasimondo
Last week I was playing around with a little EaselJS experiment which required me to do collision detection against all items on the screen. This worked fine with a small number of items, but of course, the more items I added, the slower everything became. I knew that I needed to optimize the …
keywords collision detection, easeljs, general, html, implementation, javascript
Comcast has made the Japanese NHK channel available for the next week. It can be accessed via channel 330 on Comcast. The broadcast is in Japanese, but if you have an SAP enabled TV or set top box, you can listen to a translation of the broadcast. It took me a while to figure out [...]
keywords broadcast, comcast, general, sap, translation
I have been having fun playing around with JavaScript, the HTML5 Canvas element and EaselJS lately, and have been building a lot of small experiments. I wanted to share a simple one I created, which creates spiral designs. The example was pretty simple to put together, but is fun to …
keywords canvas, easeljs, element, example, general, having fun, html5, javascript
If you have happen to have been watching my Flickr feed for the past week or two, you have probably noticed that I have been playing around with creating some graphics using Canvas and EaselJS. What started as a simple EaselJS experiment, quickly morphed into an excuse to build a mini app / …
keywords canvas, css, css3, example, excuse, general, html, javascript
I am wrapping up a code example that uses the Canvas.toDataURL API to save canvas data to an image. I am almost done, and was doing a final round of browser testing when I noticed that my example wasnt working on my Android based Google Nexus One Device (2.2.2). After some debugging, and then …
keywords android, api, canvas, debugging, example, general, google, javascript, nexus
One of the cool features of the HTML5 canvas element is the toDataURL method. This returns a Base64 encoded image in the form of a data url string. Among other things, this can be displayed directly within an IMG element on the page, or sent to the server so the image can be saved. However, [...]
keywords background color, base64, canvas, example, general, html5, images, javascript
Just a quick note, but I have created a Flickr set which contains some of the generative graphics I have been creating using canvas, JavaScript and EaselJS. You can view the set here. I havent released all of the code used to create all of the examples, but I will release the code / examples [...]
keywords canvas, flickr, general, javascript
If you run my EaselJS Drone Follow example from yesterday on any non-Android / iOS computer / device, you may notice that a graphic is drawn between the mouse touch point and the current position of the drone. This is done by managing and drawing to two canvas elements and is provided to help …
keywords android, canvas, current position, drawing, elements, example, general, html5, javascript