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As I posted the other day, I have been spending some time playing around with dynamic drawing with the HTML5 Canvas element and EaselJS. I have put together quite a few examples and experiments and will be posting them (along with what I learned from them) over the next couple of weeks. The first …
keywords canvas, drawing, element, general, html5
One of the features of HTML5 that developers are most excited about is the Canvas element. The Canvas element essentials provides a bitmap canvas for dynamically rendering shapes and bitmap graphics. It is very similar to the Flash Player’s Bitmap and BitmapData classes. However, working …
keywords canvas, developers, element, flash player, general, html5, javascript, shapes
As you have probably heard, Apple has updated the terms of their developer program license. In particular, section 3.3.1 has been revised and now allows developers to develop applications with a wider array of tools and technologies, including Flash CS5. We have posted some more information on …
keywords adobe, apple, array, conversations, developer program, developers, flash development, general, iphone, section 3
Well, as you may have noticed from my blog posts the past week or two, I have been playing around with Flash and Arduino. I have a ton of ideas and projects in mind, but wanted to start on something that wouldn’t be too overwhelming, and would give me a good opportunity to learn the [...]
keywords arduino, flash, general
This is a ongoing post where I will post tips, tricks and gotchas that I learn while developing with Flash and the Arduino. I will update this from time to time with more information. Make sure you are using the correct BAUD Rate If your Flash / Arduino communication does not seem to be [...]
keywords arduino, communication, flash tips, general, physical computing
In this post, I will show how to setup your development environment and started developing Flash projects that integrate with the Arduino electronic platform. So, what is Arduino? From the website: Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware …
keywords actionscript, arduino, designers, development environment, flash, flash projects, general, hobbyists, open source, tutorial
I have been working with integrating Flash and Arduino on a project lately, and really having a blast. It was pretty easy to get started, yet there is a ton of extensibility and flexibility. Well, I dont want to be the only one having this much fun, so I figured I would put together a [...]
keywords arduino, extensibility, flash, flexibility, general, having a blast
If you follow me on twitter, then you have probably noticed that I have been learning about Flash, physical computing and electronics lately. I started out working with Phidgets, and have recently begun working with the Arduino (Ill write up Flash / Arduino getting started tutorial shortly). I am …
keywords actionscript, general, phidgets, physical computing
I have just moved the as3corelib library over to GitHub (at the urging of Darron Schall). This should make the project a little easier to manage, and in particular, make it easier for developers to contribute patches, and for me to review and accept them. All files, issues, source, and wiki pages …
keywords as3corelib, developers, general, patches, schall, wiki
Phidgets are a set of devices and sensors that provide a simple way for developers to create applications that both send and receiving information from external sensors, motors and pretty much anything else you can hook up via electronics. They are similar to the open source Arduino electronic …
keywords actionscript, developers, general, open source, phidgets