Colin Moock: master of actionscript.
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Here are the first 3 paragraphs of Chapter 9 of Essential ActionScript 3.0 9. Interfaces An interface is an ActionScript language construct used to define a new datatype, much as a class defines a datatype. However, whereas a class both defines a datatype
Here are the first 8 paragraphs of Chapter 8 of Essential ActionScript 3.0 8. Datatypes and Type Checking So far, we?ve developed our virtual zoo program without making a single coding error. Error-free development happens in training courses and books?an
Here is the first paragraph of Chapter 7 of Essential ActionScript 3.0 7. Compiling and Running a Program After all our hard work on the virtual zoo program, we are now ready to compile and run our code. In this chapter, we?ll learn how to compile a progr
Here are the first 3 paragraphs of Chapter 6 of Essential ActionScript 3.0 6. Inheritance In object-oriented programming, inheritance is a formal relationship between two or more classes, wherein one class borrows (or inherits) the variable and method def
with the recent release of adobe's apollo on adobe labs, there's a lot of new info to digest. ignoring the many technical details, my personal favourite high-level overview of apollo is mike downey's ebay demo. at only 6 minutes long, it's well worth a wa
Here are the first 2 paragraphs of Chapter 5 of Essential ActionScript 3.0 5. Functions A function, or more specifically a function closure, is a discrete set of instructions that carry out some task, independent of any class or object. Functions closures
Here are the first 2 paragraphs of Chapter 4 of Essential ActionScript 3.0 4. Static Variables and Static Methods In Chapter 1, we learned how to define the characteristics and behavior of an object using instance variables and instance methods. In this c
Here are the first two paragraphs of Chapter 3 of Essential ActionScript 3.0 In Chapter 1, we learned how to create instance methods. In this chapter, we?ll expand that basic knowledge by studying the following additional instance-method topics: * Keyword
Here are the first two paragraphs of Chapter 2 of Essential ActionScript 3.0. In this chapter, we?ll depart from the general topics of classes and objects. Instead, we?ll focus, on two essential types of statements: conditionals and loops. Conditionals ar
over the next while I'll be posting the first paragraph or two from each chapter in Essential ActionScript 3.0. here's chapter 1, paragraph 1: A program is a set of written instructions to be executed (i.e., carried out) by a computer or a software applic