The Ziggurat is a solo dungeon crawler with a 60-90 min playtime. Featuring an emergent narrative of sword and sorcery pulp fiction guided by a choice of Hero and Epic Quest. Simple dice combat and skill check mechanics combined with card play provides for an interesting decision space.
The Quest defines the escapade, variations in setup, and your Hero’s final objective. Randomised dungeon regions, denizens, loot and encounters create a rogue-lite experience and vast variability for each playthrough.
In all, a vainglorious effort to touch on the nostalgia of childhood daydreams where the likes of Elric, Conan and the Grey Mouser walked the decadent environs of the Dying Earth.
While I’m way past the concept and idea phase, i’m still trying out a few ideas and balancing the game play with a bunch of local playtesting. If you are adverse to printing and making cards, you might want to wait until there is less volatility in their content. I’m close to a fun prototype.
Player Count: 1 (True Solo)
Playtime: 60-90 minutes
Age: 14+ (Content can involve gruesome death, and some adult themes)
A lot of cards (~120)… working on a PnP export
Token sheet WIP
Dice 2D8 and 1D6; for skill checks
5D6 or health tokens for tracking damage
1 Meeple or Miniature
- Solo Game
- Card Actions
- Dice Rolling
- Dungeon Hex Crawl
Need to give a quick overview of how it plays
Link to Rulebook will go here
Link to Printable assets will go here
Theme and background will go here
Best Overall Game.
Best Rule Book
Best Game in Complexity Rating. *by game weight (gateway, strategy, complex).
Best Use of Theme.
Most Original Theme.
Most Innovative Mechanic.
Best AI System in a Game.
Best Concept Implementation. This one might have one or two concepts to choose from.
PnP Build Categories
Best PnP. *most clear, complete instructions, well laid out, etc.
Best New Solo Designer - You must opt-in for this category.