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Welcome to Fullasagoog
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0
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1483
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20 April 2021
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Ziggurat is ready for a blind playtest
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0
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12
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3 June 2026
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Slug and token layout for new prototype
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11
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112
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17 May 2026
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Encounter Cards (Back)
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0
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13
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1 May 2026
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Hero Jumbo Cards
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0
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22
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3 February 2026
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Encounter Cards (Front)
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4
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41
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21 January 2026
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Quest Cards: Manifest, Quest and Threat decks
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8
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76
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20 December 2025
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Loot: Item/Equipment Feedback
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1
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47
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8 December 2025
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Vitals Trackers POC
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0
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28
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3 December 2025
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2025-12-02: Denizen Feedback
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0
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33
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3 December 2025
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Learn to Play the Ziggurat
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0
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91
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18 June 2025
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Ziggurat Blindtest TGC Assembly
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0
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42
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9 May 2025
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WIP: Map Tile Treatment
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0
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53
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5 November 2024
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Do AIs Dream of Artistic Masterpieces?
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1
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32
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1 October 2024
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Cthulhu Crew: Bedtime Reading
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1
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37
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17 September 2024
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The Ziggurat: Want to know more?! Start here
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3
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113
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10 May 2025
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Gamecrafter: First Crack At Printed Prototype
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11
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212
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14 August 2024
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Development Update: Map Tile Machinations
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0
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448
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2 February 2024
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Vesper the Defiler and Erg the Assassin subdue the Ravager of Shurax
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0
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1330
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21 April 2021
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Viridian Shroud Jungle Biome
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0
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49
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9 August 2024
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SoS Fitting Tiles In the Box
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0
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1193
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21 April 2021
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A Mechanism for Automatically Increasing Difficulty
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0
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1596
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21 April 2021
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Ziggurat Prototype Playthrough
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2
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33
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31 July 2024
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Development Update: Card Element Prioritisation
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0
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434
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7 March 2024
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Box Cover Art for Upcoming Prototypes
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0
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405
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30 December 2023
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Design Update: Playtesting Threat Tracks
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0
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386
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4 December 2023
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Design Diary: Peril Encounters
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0
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444
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22 November 2023
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Design Diary: Combat Changes
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0
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413
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16 November 2023
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Ziggurat Tutorial 1: Getting Started Guide
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1
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1078
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27 October 2023
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Ziggurat PNP Assembly Guide
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0
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1030
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16 July 2023
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