Ziggurat Playtest
| Topic | Replies | Views | Activity | |
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Getting Started With The Blind Playtest (WIP)
Current Focus Most important things we’re focused on at the moment: Rules clarity. anything ambiguous, contradictory, or just dumb. Balance. too hard, too easy, or about right? The porridge rating. Fun. the big one.… |
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10 | 116 | 26 July 2026 |
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About the Playtest category
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0 | 36 | 18 June 2026 |
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Hero specialisation; card layout
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4 | 80 | 4 October 2026 |
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Feedback on Hero card layout/design (v0.13)
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7 | 86 | 15 September 2026 |
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Exploding enemies; large denizen groups
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3 | 30 | 22 September 2026 |
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Combat Questions (v0.13)
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15 | 125 | 19 August 2026 |
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The notion of "ATK" seems to me to be ambiguous
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9 | 84 | 18 August 2026 |
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A treatise on skill checks
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0 | 54 | 28 July 2026 |
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QR: Quick Reference / Player Aids (v0.13)
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9 | 145 | 28 July 2026 |
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Move vs Backtrack vs Explore
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4 | 73 | 27 July 2026 |
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Skill Checks (RBv0.13)
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22 | 209 | 27 July 2026 |
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Changing difficulty level for Skill Checks
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1 | 60 | 26 July 2026 |
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Auditing the "(x)" construction
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1 | 71 | 26 July 2026 |
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Learn To Play Feedback (LTPv0.04)
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18 | 186 | 20 July 2026 |
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How to Intepret Specific Rules on Cards
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8 | 188 | 9 July 2026 |
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Ziggurat Icon Glossary
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1 | 66 | 9 July 2026 |
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Setup Instructions (RBv0.13)
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8 | 135 | 8 July 2026 |
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Unboxing: First Impressions
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12 | 134 | 8 July 2026 |